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Second Life Coca Cola vending machine

“Not Coca Cola but the essence of Coca Cola” – well that’s branding for you. But it’s really well thought out and has to be one of the best commercial ventures into virtual worlds I’ve seen so far....

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Gorr – it’s beautiful!

Thanx to Morten at Landmark. Sigh – thinking of having one framed! Tihi!

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2 Films that didn’t make it

We never really had the opportunity to run through the whole program before the machinima night (my fault because I have to work during the day) – so I spontaneously cut 2 films from the program. I...

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Media Coverage

Marianne Westerlund wrote a great piece for Bergens Tidende, the Thursday paper – unfortunately I can’t find it anywhere online – which is a real bummer really. I asked most of the people who had...

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Digital Culture, Play and Identity – a WoW Reader

Keep a look out for Jill Walker Rettberg and Hilde Corneliussen‘s Digital Culture, Play and Identity. A World of Warcraft Reader which is now available for pre-order at amazon. The table of contents...

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Second Life Machinima

This has got to be one of the most beautiful machinima pieces I’ve ever seen. Yeah – you just need to see and we’ll talk deconstruction later. via Boing Boing

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Protesting in a virtual world

Joseph DeLappe is an active artist protesting the war in Iraq. On March 20th, the date of the US invasion of Iraq, DeLappe will enter America’s Army, peacefully. America’s Army is an MMORPG designed by...

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Machinima, copyright and schools

I had an interesting phone conversation the other day. There’s an organisation that promotes art to schools here in Norway, Kunst i Skolen. It’s completely new to me, but it’s existed since 1948 (way...

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Thoughts on analysing Machinima – part 1

I’m not a big fan of the notion that machinima will replace the art of animation. Machinima is something completely different, in my opinion. Like Henry Lowood says: “It is important to recall that the...

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Machinima – fan art?

I’ve often thought about machinima as fan art – but I’ve never felt completely comfortable with it. I’ve always felt like machinima in itself – was an artform in it’s own right. But then there are such...

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